Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. A: Yes they do! The Simple and Rough sets will leave you well off. So I will continue making changes as I see what works best and for who. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. unsure if they removed it or not). EQ Resource - The Resource for your EverQuest needs It isn't bad, but you start looking at 2-3 mobs per 1 percent. I came back and my toons went from level 3 to level 10!!! Most of those pulls will be a pair of light blue conscript mobs. If you have a reliable interrupt though, pull like a madman and just prioritize those. In addition, they are packed together. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. . Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Also the mercenary will cost the same amount he would to the level that you shrouded to. You get access to mercenaries, which are hireable AI controlled party members. If you haven't done the others, they are still accessible. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. The other room is basically in the exact same spot except on the left side of the map. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. But first about the zone. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. As someone who is just coming back on the test server, I am going to use the hell out of this! There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. The merc will cast a rez (When out of combat) to anyone in your group who is dead. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Nameds drop a pretty good belt and necklace. Direwind Cliffs is nothing but killing drops throughout most of it. Make me want to fire up the game again! The adds are just too intense. everquest afk mercenary leveling guide. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Llux's guide to warrior swarming v3. EQNext (EverQuest Next or EQN) has been officially announced! If not, stay outside. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. I realize that I didn't add directions, just general sense of direction. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. They are all undead. Ah yes. The druid is a . You essentially get all the levels while doing things you would do anyway. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Then go and start slaughtering crows, scarecrows, and doombugs. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Worth about half a level in that range. Whatever you do, don't try and fight in the cave to the Commonlands exit. Same goes for a male Mercenary Liaison. It's by far the fastest and is almost as easy as the Gribble missions. Inside the hut talk to Mercenary Mdjal to hire a mercenary. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle There are three total HAs he will give you. You can stay here until you ding lvl 83. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). © Copyright 2008-2022 Almar's Guides. I like to use to portal room for quick evacuation. Welcome to EverQuest! Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Coming from The Mines, start killing gnolls until 12. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Made a handful of edits as of 1/13/2017. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. That's all I have for now folks. Everquest AFK Leveling Missions. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. The north camp is the three rooms near Muramite Proving Grounds. He drops a key to access the first black reaver room and open up access to the second floor. Really good guide. You never have to upgrade your Mercenary, he will level with you. The mobs hit very hard and you can get overwhelmed very quickly. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Press question mark to learn the rest of the keyboard shortcuts. A: Your merc will Dismiss himself. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. This is a short guide addressing the need of returning players. Enter your email address to follow this blog and receive notifications of new posts by email. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Some are also scattered amongst the buildings, just use "Find" to locate them. and barrel your way to the second city. Pick one of the two camps and go nuts. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. You cannot shroud to level 10 and keep a level 50 mercenary however. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Stay away from the air giants though. That said, the HAs are the only thing that scale. At 20, open your map and begin trekking out toward the Stone Hive zone line. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. You can go higher, but it isn't really worth it IMO. Also you don't have to worry about paying them until around level 12. You'll make the amount it takes to pay them and more from those 5 mobs. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Guide to Leveling on Live : r/everquest - Reddit The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . It was something I have wanted to do for a while but never had the time to do. There is a big open courtyard almost as soon as you zone in. This is a picture of the window you'll see when first purchasing a Mercenary. If you aren't saving for something in particular, consider taking these. One or two nameds are easily accessed from here. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Without further ado. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. The zone is very well spaced. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. The mobs are glass cannons. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. You can use the find command (CTRL + F) to locate such vendors. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. They are very easy to pull individually, especially on the left side. As soon as you hit 85, do this questline. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Thanks for pointing that out. The Foundation is one of them and might be worth heading to. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Find Tyrinam and take the Reducing the Threat - Worgs quest. 48-55 kill the mutant floaty guys, shades and crazy humans. Use mostly water pet in Classic era. Favorite area is the Queen's castle area. Mercenary equipment - Fanra's EverQuest Wiki When you zone in, the area you are in has mobs level 88-91ish. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Everything is very social. Q: Do I have to have the plat on me to pay the merc? They don't hit excessively hard and are very good exp from 68-74. The experience and potential money are fantastic though. This place is almost nothing but undead. Mercenaries are the answer to Everquests "grind" and Must-Group to level. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Yet, player groups are hard to come by in the 60 to 80 level range. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. you will only be able to select an Apprentice Mercenary. Begin murdering worgs, turning the quest in every 20 worgs. Gaesigs and Heligs on the water side come to mind on this. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Q: What happens if I don't have the money to pay for my merc? It just depends on gear if solo and number of boxes/size of group if not. It's some kinda Gnomish backpack thing. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. For everyone else, exp kinda tapers off around 82. It may not display this or other websites correctly. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. They are in the places where the guards used to be. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Keep clearing around til you hit 48-49. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. There are only a small handful of places where you have to fight more than one mob if you don't want to. everquest afk mercenary leveling guide At 55-62 move to very center area of the zone and kill bigger shades and vampires. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. You can box here, but the zone isn't very conducive to it. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. I normally just wander here, murdering the Cthulian nightmares that abound. Try and kill at least one Captain of the Guard. At 6-7 go into the middle cave and kill pumas. everquest afk mercenary leveling guide If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. That is a great point. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. That spot is, like, the ideal afk spot. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. You will decimate all. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. These levels will come steadily and you will very likely never be overwhelmed. Click here for more information. They are kinda tough to pull single, but normally are no more than 2-3 at a time. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. A: Oh yes he did! You can pull the first floor starting about level 20 and move into the second floor about 24. Mercenaries - Fanra's EverQuest Wiki This ability, when activated, transports you back to your starting city. After that though it's single pulls non stop. House of Thule armor is pretty damn good for it's level. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Don't ask me for how you do each HA. The number of mobs for straight grinding is also really impressive. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. It should open and let you swim through to The Hole zone. Welcome to our Everquest 2 Leveling Guide! The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. I will lay out a few spots to hit in this range. Inside the city, the Alarans come in groups of two or three or solo. Yeah that is no where near as good as it used to be. Let the mercenary do all the work for you. Murder the "of Fire" mobs from 65 to 68. They hit like Mack trucks but aren't very durable. Plenty of zone to go around. They tank for you, heal for you, or dps for you. The gear drops here look incredible too. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. It's also a hot zone and that makes it really worth it. In the second city, kill Doomfire mobs until 70. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. They are undead and you will reap them with Slay Undead/Ward Undead line spells. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. Create a free website or blog at WordPress.com. Go through a little valley into the south side of the zone though and it becomes Tier 2. Pathings. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Balanced: This stance is exactly how it sounds. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM Let the mercenary do all the work for you. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. Everything has changed with the Seeds of Destruction expansion. The lower level ones spawn outside their cave, with higher level ones as you move back. Help Home (Test server people should average 37%.) Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. All of the nameds are completely unlinked from the other mobs. Too many HP, pain in the ass abilities. Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up The key issue is that there are gobs of wandering mobs. Stance: You're allowed to set the stance that you want your mercenary to be. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Watch out for the nameds. I will provide some quick ideas if that's not the direction you wanna go. Or will he take it out of my bank? There is a big black stone in the bottom right corner of the zone. Kill bears, wolves, and snakes near the zone line to Blightfire. (Intelligence level, Upkeep and all that). Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Q: How much better could a Mercenary possibly make leveling? I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide.